The rfactor 2 in-game assets are stored in your C:\Program Files (x86)\Steam\steamapps\common\rFactor 2\Installed\Vehicles folder. I don't want to perform steps 1-4 manuallyīelow is the process I figured out.I need to be able to move drivers between teams easily.I need to be able to swap out cars and skins for a driver easily.I need to be able to set driver profiles and skills.I need consistent driver names between races for tracking in rf2 log analyzer (great tool!).Starting out I had a few requirements for the championship: This whole process is probably fragile so if studio 397 makes changes I have no doubt it will bork my process. My aim here is to provide start to finish documentation for how I organized in-game assets, created a few scripts and finally got to a working AI championship within rfactor 2. However, it doesn't seem to be clearly documented and the information I needed was scattered across different threads in different forums. I've been wanting to create a custom GT3 AI championship for offline racing for a while now.